class_name = "CShip"
object_name = "Torpedo Boat G-5 series 11-bis"
detail_type = "DET_SHIP" //list of types is in \inc\SimulationSystem\DetailTypes.inc

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/ships/TorpBoatG5s11b/TorpBoatG5s11b.mgm",true
DistantLOD="LuaScripts/WorldObjects/Ships/DistantLODs/TorpBoatG5s11b_Distant.txt"
DLODArgs=63221,63222

ImageAttrs="IA_NOMINPIXELS","IA_NOMINZ","IA_NOCLIP_ANIM","IA_NOCLIP","IA_ALWAYSVISIBLE"
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/ships/TorpBoatG5s11b/TorpBoatG5s11b.col"

SoundScript="LuaScripts/Sound/Vehicles/TorpBoatG5s11b.cfg"

[attach=0]
	position= -0.595, 1.752, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/TorpBoatG5s11b-DSHK.txt"
	rotation= 0, 180, 0
[end]

[attach=1]
	position= -3.063, 1.107, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/TorpBoatG5s11b-DSHK.txt"
	rotation= 0, 180, 0
[end]

[attach=2]
	position= -4.0, 0.425, -0.345
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/TorpBoatG5s11b-TorpedoTurret.txt"
[end]

[attach=3]
	position= -4.0, 0.425, 0.345
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Ships/Turrets/TorpBoatG5s11b-TorpedoTurret.txt"
[end]

[attach=4]
	position= 1.24, 1.64, 0
	object = "LuaScripts/WorldObjects/Bots/BotShipper.txt"
[end]

[attach=5]
	position= 1.24, 1.64, 0.93
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\TorpBoatG5s11b.txt"

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"


// 
logtreshold=0.0001
MaxDeleteTime = 600

length = 17.0
height = 0.8
width  = 3.1

TotalPoints = 6

point0 = 5.5, 0, -1.0, 5.44, 0.15, 0.05
point1 = 5.5, 0, 1.0, 5.44, 0.15, 0.02
point2 = 0, 0, -1.0, 5.44, 0.15, 0.05
point3 = 0, 0, 1.0, 5.44, 0.15, 0.02
point4 = -5.5, 0, -0.6, 5.44, 0.15, 0.02
point5 = -5.5, 0, 0.6, 5.44, 0.15, 0.05

//  .  ,   3D .
MaxWaveTime = 4		// 
WavePointSize = 1	// 
MaxWave = 7000		//  

Cx = 5000.0					//   .     Y
Cw = 200.0					//     

sendrate = 10				//    50     (=20    2.5)

mass = 17000.0
MaxEngineForce = 14000.0
MinEngineForce = 100
Csf=1.5
PrioritySpeed=28.0
MaxPropRotationRPM=240.0	//   (/)    
PropRotationSmoothK=0.01	//     
TurnShift=0.5				//        
RudderAngle=30				//    
Cwx=15						//     , ,  Cw   
Cwz=20000					//     , ,  Cwx*20   
Cang=1.0					//  
RudderPos=-6.7,-0.85,0		//     (  )
FrictionPos=0,0.5,0			//     
GlidingK = 12				//       X    ().   - 0
GlidingPosK = 0.2			//    . 1 -  , 0 -  .

// Damage model

energyloss="",true,3.0,1000		//     , true -       -,       ,        

Armor=3			//  ,  

[ArmorBox]			//    ,     ,   ,     Armor=
	FovH=90			//          ,     ,  ArmorFront
	FovV=160		//          ,     ,  ArmorFront
					//  5        
	ArmorFront=3
	ArmorBack=3
	ArmorTop=1.5
	ArmorBottom=3
	ArmorRight=3
	ArmorLeft=3
[end]

LifeRate=30000
LifeRateFrag=30000

EngineExhaustArg = 63200
BackTrailArg = 63222
FrontTrailArg = 63221
PropSprayArg=63233

[splash]
	pos = 11.225, 0.0, 0
	splashArg = 63224
	SplashTotalTime = 1.0
	SplashAttackTime = 0.1
	SplashKoeff = 30
	startArgValue = 0.5
	
	splashDiffHeight = 1.1
	// time = splashStackCount * splashstacktime
	splashStackCount = 50
	splashstacktime = 0.1
[end]

floathook=8.132, 0.3, 0,	100,false	//x,y,z, Arg, 3D water,      
floathook=-7.891, 0.3, 0,	101,false	//     
floathook=9.45, 0.3, 0,		102,true	//     
floathook=-7.891, 0.3, 0,	103,true	//      

OneSectionMode = true
SectionsHealthPercent = 1.0f

CommandSectionId = 3

MinMovementHealth = 0.3

SinkEffectScript = "LuaScripts/WorldObjects/explosions/Effects/SinkPTBoat.txt"

[section=0]
	Armor=3			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=3
		ArmorBack=3
		ArmorTop=1.5
		ArmorBottom=3
		ArmorRight=3
		ArmorLeft=3
	[end]

	LifeRate=30000
	LifeRateFrag=30000

	ConvexName = "collision_1"

	// effect
	EffectCoord = 6.9, 1.2, 0.1
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 761
	FiringArg = 63210
	SmokeArgBase = 63210
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25			// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 34000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 680		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 0
[end]

[section=1]
	Armor=3			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=3
		ArmorBack=3
		ArmorTop=1.5
		ArmorBottom=3
		ArmorRight=3
		ArmorLeft=3
	[end]

	LifeRate=30000
	LifeRateFrag=30000

	ConvexName = "collision_3"

	// effect
	EffectCoord = 0.3, 0.5, -1.8
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 771
	FiringArg = 63211
	SmokeArgBase = 63211
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25			// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 34000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 680		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 2
[end]

[section=2]
	Armor=3			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=3
		ArmorBack=3
		ArmorTop=1.5
		ArmorBottom=3
		ArmorRight=3
		ArmorLeft=3
	[end]

	LifeRate=30000
	LifeRateFrag=30000

	ConvexName = "collision_2"

	// effect
	EffectCoord = -7.8, 1.0, 0.9
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 781
	FiringArg = 63212
	SmokeArgBase = 63212
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	MinMovementHealth = 0.25			// ,    
	MinAttackHealth = 0.1			// ,    

	CollisionLifeRate = 34000		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 680		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      

	pointsTotal= 1
	point0 = 5

[end]

[section=3]
	Armor=3			//  ,  
	[ArmorBox]			//    ,     ,   ,     Armor=
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=10
		ArmorBack=3
		ArmorTop=1.5
		ArmorBottom=3
		ArmorRight=3
		ArmorLeft=3
	[end]

	LifeRate=15000 
	LifeRateFrag=15000

	InfluenceOnTotalHealth = false

	ConvexName = "collision_4"

	// effect
	EffectCoord = 1.9, 2.2, -0.4
	ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

	DestructArg = 901
	FiringArg = 63213
	SmokeArgBase = 63213
	SmokeArgTotalNum = 1
	SmokeStartHealth = 0.5			// ,    
	FireEffectTime = 100.0			//     

	RegenerationMax = 0.49			//   Life -
	RegenerationMin = 0.2			//   Life,     
	RegenerationPercent = 0			//  ,  Life  
	Firing=0.0008					//     ,  Life  

	CollisionLifeRate = 6800		//   ,   ,    .     \Ships\1124.txt.   5  .
	CollisionMinImpulse = 136		//      (0.02 of CollisionLifeRate).
	AlwaysColDamage=false			// True -      
[end]

DebugInfo = false